AI playground: Trellis
Github https://github.com/microsoft/TRELLIS
Trellis is a cutting-edge AI framework designed for efficient 3D asset generation from textual or visual inputs. Its primary goal is to streamline and democratize the process of creating high-quality, versatile 3D models for applications in gaming, virtual reality, digital art, and industrial design. By focusing on surface-based representations, Trellis enables the generation of diverse 3D formats, making it a comprehensive solution for various needs.
Key purposes include:
- Simplifying and speeding up 3D Content Creation: Providing a user-friendly interface to generate complex 3D assets without requiring expertise in 3D modeling.
- Enhancing Cross-Format Utility: Allowing users to export assets in multiple formats like meshes, radiance fields, and 3D Gaussians.
- Advancing AI-driven Design: Pioneering structured latent representation techniques that push the boundaries of 3D content creation.
Core Features of Trellis
- Structured Latent Representation (SLAT): Trellis employs a novel method called Structured LATents (SLAT), which focuses on the surfaces of 3D objects. This approach enables efficient data processing and allows the generation of multiple 3D asset formats from a single representation, enhancing versatility and quality.
- Diverse Output Formats: The model can produce 3D assets in various formats, including Radiance Fields, 3D Gaussians, and meshes, catering to different needs in fields like gaming, virtual reality, and digital art.
- Scalability and Versatility: Trellis has been developed in three model sizes—Basic (342 million parameters), Large (1.1 billion parameters), and X-Large (2 billion parameters). Trained using 64 A100 GPUs with 400,000 steps and a batch size of 256, the model's generation quality improves with size, offering scalable solutions for diverse applications.
- Integration with CLIP and Custom Transformers: Trellis utilizes CLIP to convert text into features and employs a custom-developed Rectified Flow Transformer for efficient 3D grid generation. This integration ensures that the model effectively interprets and generates 3D assets based on textual or visual input.
Basic Hardware Requirements
- GPU: An NVIDIA GPU with a minimum of 16 GB VRAM is essential. The code has been tested on NVIDIA A100 and A6000 GPUs.
- CUDA Toolkit: Necessary for compiling certain submodules. The code has been tested with CUDA versions 11.8 and 12.2.
- Python: Version 3.8 or higher is required.
Setting Up Trellis on Different Operating Systems
- Linux:
- Prerequisites:
- Ensure the NVIDIA GPU drivers and CUDA Toolkit are installed.
- Install Conda for managing dependencies.
- Installation Steps:
- Clone the Repository:
- Set Up the Environment:
- Install Dependencies:
- Execute:
- Windows:
- Prerequisites:
- Install the latest NVIDIA GPU drivers and CUDA Toolkit.
- Install Conda for dependency management.
- Installation Steps:
- Clone the Repository:
- Set Up the Environment:
- Install Dependencies:
- Execute:
Applications and Accessibility
Trellis is particularly beneficial for professionals in gaming, virtual reality, and digital art, providing a streamlined process for creating detailed 3D models from simple text descriptions or images. A demo is available on Hugging Face, allowing users to generate 3D assets from images, facilitating hands-on exploration of Trellis's capabilities.Demos
Hugging Face online demo: https://huggingface.co/spaces/JeffreyXiang/TRELLIS- Image-to-3D Transformation:
- Upload an image, and Trellis converts it into a structured 3D representation, useful for creating virtual objects from 2D references.
- Multi-format Output:
- Generate the same object in different formats (e.g., radiance fields for rendering, meshes for 3D printing) to suit various use cases.
- Text-to-3D Asset Creation:
- Users input descriptive text prompts, such as "a futuristic flying car", and Trellis generates a detailed 3D model representing the object.
Future Work
Trellis represents a foundational step in structured 3D asset generation, and its future development could focus on:- Improving Generation Quality:
- Enhancing the resolution and fidelity of generated 3D models, especially for high-precision use cases like medical imaging or engineering.
- Real-time Applications:
- Optimizing for real-time 3D generation in VR/AR environments, enabling dynamic object creation during gameplay or simulations.
- Integration with Design Tools:
- Developing plugins for popular design software (e.g., Blender, Unity) to streamline workflows for artists and developers.
- Comparison Studies and Benchmarks:
- Conducting systematic comparisons with other frameworks like DreamFusion or NerfStudio to establish Trellis's advantages in quality, speed, and versatility.
- Fine-tuning for Specific Industries:
- Training specialized versions for niches such as automotive design, architecture, or virtual try-ons in e-commerce.
Comparison
Feature | Trellis | DreamFusion | NerfStudio |
---|---|---|---|
Representation | Structured Latent Surfaces | Neural Radiance Fields | Neural Radiance Fields |
Input | Text/Image | Text | Image |
Output Formats | Mesh, Radiance, 3D Gaussian | Radiance Fields | Radiance Fields |
Applications | Multi-purpose, versatile | Creative asset generation | Visual rendering focus |
Model Size | Scalable (Basic to X-Large) | Fixed | Fixed |
Training Efficiency | Highly scalable, surface-based | Radiance field-dependent | Radiance field-dependent |